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BZZZT! 3D, Level Art & VFX in Unreal Engine 5

"BZZZT is a third-person 3D game !
You play as a robot-insect capable of climbing in all dimensions and transforming into a ball in order to gain speed. Infiltrated in a server room, the goal is to recover as much data as possible."

During out 2nd school year, we were set in a 8 people group to create a video game ourselves !
In this project, I was responsible for: Unreal integration, 2D concept art of the character and environment, 3D modeling of the environment and props, texturing, VFX, level art, lighting and general optimization (lighting & texturing).
Here's the showcase of my 3D modeling texturing, level art and VFX work !
I've produced and assisted on: the entirety of the modular servers 3D assets, cables, vents, book props, furniture, screens, and their texturing.
I've done the entirety of the texturing work of the Level Art aside from the door and data collector platform.
I was responsible for the entirety of the Lighting.

Used:
3DSMax, Photoshop, Substance Painter, Niagara in Unreal Engine 5, Unreal Engine 5

3D Kitbash - by day

3D Kitbash - by night

3D Kitbash - by night close-up

Screen VFX

Screen Break VFX